Clark Quinn on Revolutionizing Learning and Development

Today we are honored to interview one of the learning industry’s legends, Dr. Clark Quinn.  Clark is a renowned author and speaker.  We are excited to have him speaking at E-Learning Symposium 2015 (his topic The Learning & Development Revolution We Need to Have).  Clark is also giving a workshop at ELS 2015 that will help transform your L&D strategy (Revolutionizing Learning and Development–Performance and Innovation Strategy Workshop)

Dr. Clark Quinn
Dr. Clark Quinn

Sanjay Nasta:Clark, we are looking forward to having you at E-Learning Symposium 2015. Could you introduce yourself to our audience.

Clark Quinn: Honored to be there. Brief background on me: I saw the connection between computers and learning as an undergraduate, designed my own major, and it’s been my passion ever since. Got a job designing educational computer games (which has been a recurrent theme in my career), and went back to grad school to go deeper into how to design them. After an academic turn for some years, joined a couple initiatives in new media for learning, came back to the US to lead a project developing an advanced learning system, and for the past almost 15 years have been working as a consultant, always at the bleeding edge (and have the scars to prove it). Along the way I’ve meddled in mobile, adaptive systems, content models, and more.

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Elearning for Outreach Purposes

Outreach training, training targeted to those outside your organization, can offer tremendous benefits. It can broaden your brand, mobilize your clients, and bring new opportunities to your customers.

Many organizations use outreach activities  to bring services and information to those who don’t have access to in-house services. Museums, university departments, and non-government organizations often do outreach such as art classes, chemistry road shows, and interactive web sites

Online training can be used as outreach. Two examples (out of a multitude) are’s  safety courses and courses on cyber security offered by FEMA. But elearning as outreach faces special challenges.

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Quicker Development: Use a Storyboard

It might seem like a good idea to cut development time by eliminating the storyboard. After all, once you have your content down, it would be quicker to just jump into your development tool and start programming the course.


A storyboard is a graphical representation of what the learner will see once they enter the learning environment. There are many different methods to create storyboards–I’ll link to some examples at the end of the article–but they generally have a mock-up of the screen, the narration script, and any special instructions for developers (such as how items should animate on the screen, or how an interaction should work). Once the designer outlines how the content should be displayed in the storyboard, the design can be implemented in authoring software.

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