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Design Lively E-Learning with Action Mapping

Cathy Moore in here e-learning blog Ideas for Lively E-learning lays out an excellent technique that can help you focus  eLearning on intended outcomes based on desired actions. 

Moore recommends working backward from the intended business goal--an action. This avoids the trap of a linear information content dump and piling up irrelevant information that does not really help learners get to the desired goal. Action mapping is a four-step process as follows:

1. Identify the business goal.

Motivating a community--is using money counterproductive?

Research by Kathleen Vohs, Nicole Meade and Miranda Goode, reported in Science suggests that using money to motivate a money can be counterproductive.   In a series of experiments, Vohs and her colleagues found ways to get people to think about money without explicitly telling them to do so. They gave some people tasks that involved unscrambling phrases about money. With others, they left piles of Monopoly money nearby. Another group saw a screensaver with various denominations of money.

New Zealand Open Source Virtual Learning Environment Project and Moodle

I was researching larger Moodle installations when I came across this great site for the New Zealand Open Source Virtual Learning Environment Project (NZOSVLE).
https://eduforge.org/projects/nzvle/

U.S. Census Bureau estimates of level of disability

Angela English posted this to the Texas ADA Coordinators list--

In a report issued in the December 2008 Current Population Reports the U.S. Census Bureau reported that of the 291.1 million people in the 2005 population of the United States, 54.4 million, or 18.7 percent, reported some level of disability, and 35 million (12.0 percent of all people) reported a severe disability.

Issued December 2008:

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