Handout from Clark Quinn’s ELS 2015 Presentation

Dr. Clark Quinn
Dr. Clark Quinn

Dr. Clark Quinn delivered a strong keynote presentation The Learning & Development Revolution We Need to Have at E-Learning Symposium 2015.   The presentation succinctly explained why current learning practices fail to deliver results and outlined a path forward to help L&D departments deliver to the critical needs of organizations.

Clark has kindly provided a handout of his presentation– Clark Quinn’s ELS 2015 Learning & Development Revolution Handout.  Also check out our ELS 2015 Live Tweet Log for notes from Clark’s presentation and handout.  If you are interested in revolutionizing your company’s learning and development function we’d highly recommend that you buy Clark’s book – Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age

 

Elearning for Outreach Purposes

Outreach training, training targeted to those outside your organization, can offer tremendous benefits. It can broaden your brand, mobilize your clients, and bring new opportunities to your customers.

Many organizations use outreach activities  to bring services and information to those who don’t have access to in-house services. Museums, university departments, and non-government organizations often do outreach such as art classes, chemistry road shows, and interactive web sites

Online training can be used as outreach. Two examples (out of a multitude) are disasterready.org’s  safety courses and courses on cyber security offered by FEMA. But elearning as outreach faces special challenges.

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Quicker Development: Use a Storyboard

It might seem like a good idea to cut development time by eliminating the storyboard. After all, once you have your content down, it would be quicker to just jump into your development tool and start programming the course.

Don’t.storyboard

A storyboard is a graphical representation of what the learner will see once they enter the learning environment. There are many different methods to create storyboards–I’ll link to some examples at the end of the article–but they generally have a mock-up of the screen, the narration script, and any special instructions for developers (such as how items should animate on the screen, or how an interaction should work). Once the designer outlines how the content should be displayed in the storyboard, the design can be implemented in authoring software.

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