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October 10, 2011 By nstallings

Social Media + Learning is more than Social Learning – by Jane Hart

Jane Hart is the Founder of the Centre of Learning & Performance Technologies, and is also a Principal of the Internet Time Alliance, a think tank of learning and business performance practitioners that help organizations exploit emerging practices in work smarter. She was recently voted into the number one spot in E-Learning Council’s “Top Ten Most Influential Bloggers” contest. To read more from Jane Hart, check out her blog and follow her on Twitter.

Although we learn every day, in everything we do, whether it is in what we read, watch or listen to, or in the conversations and discussions we have with other people, at some time people started believing that the only important learning happens in a formal setting, e.g. in a school classroom or a university lecture hall.

Hence in the workplace most Training Departments have tended to focus their efforts on creating and delivering formal courses and workshops – and in the process have pretty much disregarded all the other learning that takes place, continuously and informally, as people do their jobs.

Twenty years ago training revolved around offering face-face-workshops or paper-based training guides, but with the advent of the Web, the E-Era began, and with it the emergence of new terms like E-Commerce and E-Business. The term E-Learning was also coined around 2000 and essentially refers to the automation of the development of (primarily) content-based, online courses, delivered and managed in (so-called) Learning Management System. For some organisations the social aspect of formal learning all but disappeared, whereas for others this was e-enabled through the use of webinar tools.

But now with the emergence of social tools, we have moved into the Social Era, and this time the word “Social” is being prefixed to old words to form new terms like Social Business, Social Media Marketing, etc. The same has of course happened with Learning, and this had led to the increasing use of the term “Social Learning”. Unfortunately, there are a few problems with this term. Firstly, it is often used to refer solely to the use of social media within formal courses, but secondly, and more importantly, it also conflicts with the existing term “social learning” which refers to ALL learning that happens socially with others – i.e. not just that in formal learning contexts – both social-media-powered and not.

But the discussion around the use of the term “Social Learning” actually draws attention away from the more significant point that the use of social media in organisations is bringing about a fundamental shift in the way that people are working and learning in organisations. In other words, the Social Era is much more about innovation than simply adding “social” into the training blend.

It is clear that a huge number of people who have been using social media for their personal use have now recognised their value for professional use, and are also using the very same tools to address their own organisational problems – mainly because enterprise systems just don’t provide them with the functionality they require to do so. Forrester estimated this was around 47% business users in early 2011 and was likely to rise to 60% by then end of the year.

There are two key areas where this is happening and where it is having an impact on organisational learning.

  1. Extensive use of public social media sites like YouTube, Scribd, Slideshare, Blogger, WordPress, Wikipedia, and so on, that support the creation, sharing and commenting of content, as well as the co-creation of content, means that workers are now using similar approaches in their organisations to co-create and share their own content within their own work teams.
  2. Extensive use of social networking sites like Facebook, Twitter, LinkedIn, etc where individuals have built a personal network of trusted friends, means that they are using similar approaches to build networks of trusted colleagues (both internally and externally), as well as power team workspaces and internal communities of practice.

Although some organisations (around 20%) still ban use of social media tools internally, others are tapping into this growing phenomenon of sharing as well as the desire for social networking, and are actively encouraging these practices within their organisations, recognising that by doing so they can now support organisational learning in much wider and more relevant ways.

Indeed, many are recognising that this user-driven approach is also impacting the traditional view of formal learning; firstly that the desire for quick and easy access to short pieces of content in different formats means that the existing course format is often not the most useful or valid solution to a business or performance problem, and secondly that many people now want to have a more participative role in their formal learning. That is, they no longer just want to read (or just comment on) expert-generated content, but they want to be able to co-create content, and make full use of the opportunity to share thoughts, ideas and experiences with other participants.

Although it is clear there are now many social-media-savvy people in organisations – already making significant use of these tools and approaches in their professional lives – there are of course many others who haven’t yet appreciated what social media has to offer them – whether through lack of exposure or lack of understanding of their value, or for other reasons like fear of the unknown.

So adopting social approaches in organisations needs to be handled very carefully. It certainly does not sit well with most organisations’ traditional “command and control” mentality. So it’s not about implementing an internal social platform, forcing people to use it, and measuring their social activity to ensure they do. Trying to do this will only annoy those who are already gaining huge value from their own social media tools and activities, and those who are not familiar with social approaches will be very uncomfortable and reluctant to be forced to do so, too.

So a new approach will focus on engaging individuals and teams in new social practices, by building on what is already happening in the organisation, and encouraging those new to these approaches to become involved, supporting these new activities as they grow, as well as the new skills that many will need to acquire to get the most out of them.

This new approach will embrace both the use of external social media tools as well as internal tools, but what is clear these tools will need to support – as well as power – far wider approaches to learning, than has hitherto been the case. In fact as learning and working become much more closely integrated, “learning” will not be seen as a separate activity requiring separate, dedicated learning systems or platforms, but will need to be supported and enabled within the normal workflow collaboration systems.

So what do we call all this – if Social Learning isn’t the right term? Since it is clearly more than just about using the tools and technologies, “Social Media for Learning” doesn’t adequately sum it up. An appropriate term needs to recognise that it is about helping individuals work and learn as they do their jobs. In the Internet Time Alliance we call this “Working Smarter”. You can find out more here at NEW Workplace Learning: A Guide to helping Employees Work Smarter– http://c4lpt.co.uk/new-workplace-learning/

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October 6, 2011 By nstallings

ELC interviews Anders Gronstedt in Second Life

E-Learning Symposium speaker and virtual worlds expert Anders Gronstedt met with E-Learning Council’s Birgit Schulz (in the form of the ELC robot) at the Gronstedt Group island in Second Life.  The consulting firm’s weekly virtual meetup “Train for Success” began its new season today, and will touch on new topics every Thursday at 9.00 AM PT/ NOON ET/18.00 CET.


ELC: Can you tell us about your background and what the Gronstedt Group does?

Anders: My background is a former marketing professor at University of Colorado. I left academia some 16 years ago to start my own business, the Gronstedt group.  We help large organizations, Fortune 500 companies, and governments, to innovate learning using new technology such as these kinds of 3D virtual worlds.  We also develop webisodes using dramatized video; we develop podcasts; we develop mobile learning applications with iPad, iPhones, Android, and other mobile, tablet, and smart phone devices. And we try to help organizations to get out of the old mood of trying to replicate an already failed classroom experience in the virtual world where we’ve seen already so many failed examples of trying to create virtual classrooms and webinars and E-Learning programs that do nothing but replicate some of the worst aspects of a classroom with PowerPoint slides and quizzes and moaning, droning monologues, and instead create true learning experiences.  This 3D virtual world that we are in now is one example of a world where create things – you can do all kinds of difference exercise, and you can visualize products in 3D, you can visualize data in 3D, you can meet with other people, you can go to a place together and meet with other people as avatars which is an experience that really rivals meeting someone in real life.  In these types of environments, we help clients do everything from holding meetings, running role play (sales role plays, for instance) to doing emergency response exercises.

ELC: What can you tell us about Train for Success?

Anders: We host a weekly meeting called “Train for Success” here in Second Life. We’re also using some other 3D platforms for our meetings and it’s essentially a weekly speaking series where we invite thought leaders to share what they’re doing in virtual worlds and we frequently go on virtual field trips where they will actually show us what they’re doing.  In Second Life, you can jump/teleport from island to island so we frequently take the entire group over to another island where the presenter will do a show and tell. We’ve been running this for some four years now.  We used to draw about 40 or so learning professionals every week.  This fall we’re going to start broadening the topic from virtual worlds to include gaming and simulations as well.  So we’ll have speakers who’ll talk about gaming applications in the virtual world and also, for instance, iPad and other mobile gaming applications – social games, [and] games that are used for serious purposes, for learning purposes.

It’s a lot of fun, we attract great speakers. But really the value is getting together in a virtual world and meeting with professionals who are thought leaders.  I think this is where the evangelists, the people who are the innovators in the learning organizations, will come to get new ideas.  And I think it is important for those of us who are involved in learning innovation to meet on a regular basis, compare notes, and share our best practices with each other.  The ability to get together and meet, to socialize, to come early and stay late – people tend to hang out here, chit chat, and meet new friends.  Once you experience this once, you find that this is really unlike any other type of online meeting experience.  You really have the feeling of going to a place together, you’re not just looking at the same PowerPoint slides and listening to people as disembodied voices over a phone line. But you are in a very real sense meeting them in this 3D space.

ELC: That sounds exciting! Who can join this group?

Anders: It’s open for anyone, it’s free.  You can go to our Facebook group, just search for “Train for Success” to get the regular updates.  We’re going to start posting our fall schedule shortly.  The meetings are free, you just go into Second Life and search for “Train for Success” or “Gronstedt” and you find us.  It is at noon eastern every Thursday and you just drop in.  You do need Second Life to open an account – it’s free.  I do have to warn you that most firewalls will not accept access to Second Life so if you’re working at a big organization you probably need to find a way to go outside of your firewall.  Because this is such a big issue, we are increasingly going to run our meetings in the Web Alive platform that does go through most firewalls.  About once a month we will meet in Web Alive and that should be able to work if you’re behind a firewall.

ELC: I look forward to joining in sometime soon! Is virtual learning suitable for all training goals?

Anders: I think just about any type of training works really well in a 3D environment.  I guess the only areas where it might not be optimal is if you have software training where it’s really about going from screen shot to screen shot and teaching people how to do certain operations – you can do that in a virtual world but you’re not really leveraging the benefits of being in a virtual world if that’s all you’re going to do.  With that said, even most hardcore system training like that, there’s always an element of more strategic training of how do you use it, when to use it, problem solving, and other things where it can be beneficial to be in a virtual world.  So that would be perhaps the only caveat.  Other than that, it works for new hire orientation, certainly works for most soft skill training, role play is a low-hanging fruit.  Running role plays in classroom is fraught with problems because people are uncomfortable stepping into another role so they start laughing and get in and out of character, but in a virtual world you are already in character – you’re playing the role of your avatar so people are much more comfortable role playing in this type of virtual world. We’ve seen this done with sales training, for instance, where someone will take on the role of the customer and the other will be the sales person.  It works much better than in a classroom because people are much more uninhibited and take their roles more seriously when they’re in a virtual world.  I mentioned things like emergency response, product training, anything where it would be a benefit to visualize something in 3D.  That can obviously be if you have a physical product, but it can be data – you can be inside of a data set, a 3D bar chart for instance.  You can scale things up and you can scales things down; you can walk inside of a molecule; you can walk on top of a map that illustrates various things. So you can think creatively about how you can use a 3D environment you can custom develop for your E-Learning needs and have people literally walk around in it and do training that is asynchronous – they can do it on their own.  The most benefits would be if they do it in a synchronous fashion where they will get together, you’ll have a facilitator take them through or it can be peer-to-peer lead.  You can set up an asynchronous experience that small groups or peer-to-peer lead students can go through, which is in fact, what we’ve done with the city of New York, for instance, where we have a 4-hour long emergency response training simulation which is set up as a self-paced simulation but you can do it in a small group and that’s where people have the most benefits and the most fun, when they can do the decisions together and talk through what they do as next steps with a small group.

ELC: Are there any drawbacks to creating training in 3D?

Anders: Drawbacks of creating things in 3D environments – there’s always a little bit of a learning curve to figure out how to move around, but with the new generation of browser-based 3D virtual worlds that we’re mostly using, Second Life is great for community building activities and weekly meetings and it’s a good sandbox to try out different ideas. But for larger corporate deployment, we usually use a new generation of browser-based virtual worlds that have a real easy learning curve.  Usually it just takes people about 10 minute to get used it.  They have to find a headset and it does require a high-bandwidth connection, although it doesn’t require an extremely fast connection with these new browser-based platforms.  So you’ll usually want to set up an orientation session a few days before the first event and make sure that people have their headset.  So it’s a little more of process than just sending them a link and asking them to go into a flash-based E-Learning program for instance.  But the benefits are obviously that it’s a much more engaging and immersive experience that they’ll get so much more out of, and it’s a social environment where people can get in together.  Of course, as far as drawbacks, other things that people raise, if you need to do something where, for instance a role play, where eye contact and gestures are very important and perhaps you want to video tape people as they’re performing something and play it back to them, obviously there’s some limitation to that.  You see me gesture here, but that’s sort of automatic – I’m not controlling exactly what gestures I’m making.  I can make eye contact with you just by moving my mouse, but it’s not quite like doing it in real life.  So obviously if you’re going to have a course in live presentation skills, for instance, it’s more optimal to be in a live environment.

ELC: What kind of feedback have you gotten from your clients using this new training approach?

Anders: Feedback from clients who have been using this approach – you see some skepticism before they’ve actually gone on to the world. You’ll get feedback along the lines of “this is just a game, this is too playful”, but those kinds of comments always come from people who have never experienced it first hand.  Once you have dragged them in here, if they are resisting, I’ve never had anyone walk away with anything negative to say.  You can almost see the light bulbs go on over their avatars’ heads when they come and experience it the first time.  This is something really have to experience first hand to get. If you just watch a demo on a screen, you’re just not going to get the idea, particularly if you don’t have any previous experience of being in a 3D virtual world. Once you drag them in there, once you put them in front of the controls and actually let them control their own avatar and let them customize their avatar, you’ll find that they get incredibly vested in their look and the appearance of their own avatar and from there on you have an orb of enthusiasm and evangelists. Everyone who’s experienced a meeting just once, I’m finding, become an avid fan of this approach to learning.  Examples of feedback we have received in the case of running our New York City emergency response simulation by people who participated in a live exercise that our virtual experience was modeled on was that this was just like being there at the live exercise. We had modeled this school building, a real live Brooklyn middle school, where they actually ran the live exercise. And some of those same people who participated in the live exercise, which by the way cost millions of dollars to run, you had hundreds of university students actors playing the public there, and you had supplies, and you had to go into the school building, and run a full scale exercise.  And some of the people who participated in this exercise said that the virtual version that we created in 3D was just like being there, they could almost smell it. That’s really heartening to know that we, for a fraction of the cost and a much greater convenience and frequency, can replicate something that would cost millions to do in real life.  And we’ve done several sessions where, I wouldn’t say replicate a classroom, but we’ve taken what used to be run as a classroom session and re-purposed it here and reinvented it here because we like to take advantage of the 3D environment here and we’ve heard from a lot of participants that this was not just as good as running it in a classroom, but many times they will say that it’s even better.  For instance, when we run role plays, they’re finding that people take the role plays more seriously.

ELC: That is amazing! I’m starting to get the swing of this. I think you have to put your ego aside and laugh at yourself. Are you enjoying your coffee?

Anders: (Laughs) Yeah, I know it’s hard to keep serious here and talk about the business topics when you’re talking to a cute little robot.

The fun factor, that really is the key benefit of this.  It is fun!  And I know that can be a tough sell in the executive suites sometimes, but the fact that it’s so darn fun to be here makes learning more engaging.  And you know, I always get the customers saying “Well isn’t that distracting you from the learning” and my response to that is there are thousand things will distract me if I’m in a boring old webinar or WebEx session or an e-learning program – I’m distracted by my e-mail, and my Facebook, and my phone, and a thousand other things.  Here, yeah, I’m a little distracted by that fact that you’re a cool little robot, but I’m here in the presence of you, I’m focused on our meeting, you have my full attention here.  We can goof around here, I can fly up and down, we can jump, and I can pull up things from my inventory – I have a pet tiger I can pull up from my inventory. The playfulness is something that really that needs to be leveraged and used to its advantage.  It makes people hang out here more often, people look forward to meetings, people stay long after, and it’s a great facility to have informal communication. After our weekly meetings here, I can come back hours later and they’re still just hanging out and playing around with each other.  And we all know that 90% of all learning is informal communication – it happens around the water cooler. Well, most organizations don’t have a water cooler anymore because people are working from Starbucks or from their kitchens and they’re working from all over the world.  So people don’t get together in an office over a water cooler anymore and this is really the closest thing to have those water cooler conversations.

ELC: This is such a refreshing approach to learning!

Anders: Thank you, it’s really different from anything else.

I can take you around a little bit.  This is the area where we meet for our weekly meetings – it’s a boardwalk.  The first generation of learning applications in virtual worlds were building exact replicas of classrooms with wall and roofs, but it occurred to us after a few weeks that you really don’t need and walls or roofs.  It never rains here unless you program it to rain, and being out in the open just makes it more fun-filled.  You really have the sensation of being out at a boardwalk.  So we usually meet here.  We have some chairs where you can sit down, but of course you never get tired of standing as an avatar.  A lot of times people will just stand around.  We have a PowerPoint presenter so you can drag in your 2D assets and you can show PowerPoint slides and you can show video and everything else you would do in the real world.  You’ll also notice that while we’re walking around here that, if I walk away or walk a little faster, my voice will fade away from you and as I walk closer to you, you can here me louder. In fact I can walk in a circle around and with the headset you can here me go from the right to left.  That’s stereo effect, 3D audio, really contributes to the feeling of being together. So it’s 3D visually and auditory. And it’s also practical.  If we’re in a meeting here, you and I can just step aside and have a side bar conversation, people do that all the time.  If you have breakouts, you can ask different groups to walk to different corners of the boardwalk and have conversations in the breakout groups and just call them back together.  The voice is one way to communicate.  So we’re talking to each other via headset here.  You can type messages – I can type on the screen 

here and that message appears to everyone.  I can have a private text conversation. At a lot of our weekly meetings, you’ll find there a lot of side conversations, sort of back channel going on in the chat, which really adds to the sense of participation when you have that back channel communication through chat.  You can move your camera around independently of your avatar to check things out if you want to be an invisible person and want to take a look at something without walking up close with your avatar.

It’s fun; it’s engaging.  And of course, the avatar appearance is part of the whole experience.  You’re a cool little robot, I have my parrot on the shoulder.  Of course I’m not quite as buff and young looking in real life as I am as an avatar and that’s part of the beauty here – you can reinvent yourself staying within your own gender or even with the human race – it’s voluntary. If you want to be a robot, or a two-legged fox, a man can be a woman.  The playful aspects of your avatar appearance can really help contribute to people’s sense of engagement in the environment and you can predict who you want to be rather than who you actually are.  And of course, there are lots of examples of people, with instance, with physical handicaps who hang around locked in virtual worlds and they can be able bodied in the virtual world.  We think it’s pretty cool to fly here; a lot of people would kill to be able to just walk, and they can walk here in the virtual world.  And there’s been a lot of research on the avatar appearance.  It turns out if you’re a better looking avatar than you are in real life, your self-confidence improves and it actually spills over into real life.  So spending an hour as a handsome-looking avatar will actually make you more confident in real life situations.  There’s been some research at Stanford to suggest that.

ELC: I plan on joining the Train for Success experience. Hopefully they are robot-friendly.

Anders: (Laughs) We have robots.  We have people who have butterfly wings.  There are no restrictions obviously.  We don’t want to do something that’s offensive in anyway, but for business meetings like this, that’s never a problem.  We encourage playfulness with the avatars.

ELC: Thank you for your time today, Anders!

Anders: I look forward to coming out Houston at the end of October.  It’s going to be great! We’re going to do a workshop and I’m going to speaking at the E-learning Council Conference. So that will be a lot of fun, I haven’t been in Houston in a long time.

ELC: I look forward to continuing our conversation at ELS! 


Experience a world of new learning opportunities at Anders’ session, “The Five Superpowers of Disruptive Learning and Communications” at E-Learning Symposium 2011 Houston.  

 

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Filed Under: Interviews

October 4, 2011 By nstallings

Introducing the Top Ten Most Influential Bloggers

After many weeks of voting, the winners of the Top Ten Most Influential Bloggers contest are in!



Top Ten Most Influential Bloggers



  1. Jane Hart | @C4LPT

  2. Elliott Masie | @Emasie

  3. Cathy Moore | @CatMoore

  4. (tie) Harold Jarche | @Hjarche
    (tie) Jane Bozarth | @JaneBozarth

  5. Steve Wheeler | @timbuckteeth

  6. Tom Kuhlmann and Dave Anderson | @TomKuhlmann, @elearning

  7. Clark Quinn | @Quinnovator

  8. Clive Shepherd | @CliveShepherd

  9. David Kelly | @LnDDave

  10. Tony Karrer | @TonyKarrer

 



Many thanks to our readers and members who voted. We hope this list provides you with some great new E-Learning resources!



And if you’re in the Houston area on October 25th, check out #1 Jane Hart and #6 Dave Anderson when they present at E-Learning Symposium 2011 Houston. Time is running out, so get your tickets today! 

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