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September 28, 2021 By admin

2021 Learning & Development Books

Learning Science for Instructional Designers: From Cognition to Application

by Clark Quinn

Clark Quinn paints a holistic, nuanced picture of the learning sciences landscape with all its cognitive, affective, and meta-cognitive hues. This book is a must-have for anyone involved in learning experience design as it shows why and how to consider the whole picture, helping you improve your daily practice by simply using the clear, practical ‘learnings’ throughout the book. –Mirjam Neelen, Head, Global Learning Design and Learning Sciences at a global healthcare company, and Co-Author, Evidence-Informed Learning Design

Write Better Multiple-Choice Questions to Assess Learning: Measure What Matters— Evidence-Informed Tactics for Multiple-Choice Questions

by Patti Shank

If you’re an instructor or course developer—or simply train others—you need Write Better Multiple-Choice Questions. The information in this book will help you appropriately assess participant success and course quality.

Research points to the multitude of course and competency assessments that are poorly written, measure the wrong things, and are difficult to understand. Any of these problems can result in frustrated and angry participants, useless assessment information, and possibly even legal battles. We must avoid these problems.

Course Design Strategy: The Art of Making People Learn

by Ethan Honary

This book is packed with strategies and insights that will help you design better training courses. It focuses on how people learn as the key factor in making design decisions.

The book shows you how to design a good course for any field, no matter what medium you use to deliver it. Learn how the brain works, how people forget, how to gain and maintain attention, and how to make a subject interesting. Then use the easy-to-follow guidelines to design strategically by increasing curiosity, making content emotional, making learners practice what they have learned, and using failure as a teaching tool.

Reimagining Digital Learning for Sustainable Development

by Sheila Jagannathan

Reimagining Digital Learning for Sustainable Development is a comprehensive playbook for education leaders, policymakers, and other key stakeholders leading the modernization of learning and development in their institutions as they build a high-value knowledge economy and prepare learners for jobs that don’t yet exist.

“Twenty-seven contributions from leading experts in the field have come together at an opportune time, when the entire world has been forced to transition to virtual learning because of the COVID-19 pandemic. Looking ahead, we still have significant challenges in delivering the ambitious Sustainable Development Goals by 2030. I congratulate Sheila Jagannathan and the many contributing authors for this impressive exposition of how EdTech and pedagogical innovations will diffuse the benefits of the digital and learning revolution to every corner of the world.”

―Denis Robitaille, Vice President, World Bank

Performance-based Lesson Mapping : and Instructional Development using a Facilitated Group Process

by Guy Wallace

This is generally how I have been conducting Instructional Analysis, Design, and Development for over 40 years and is equivalent to ISD approaches now known as Design Thinking in L&D, and Agile in L&D. My accelerated approaches to ISD – Instructional Systems Design, and/or to LXD – Learning Experience Design provides a proven process for conducting rapid Analysis, Design, and Development of Instructional Content, the Information and Demonstrations and Application Exercises for Improved Performance Impact, back-on-the-job for the learners. I first created the Lesson Map format for a Facilitated Group Process (FGP) approach to an Instructional Development effort for a client project in 1990, after they had seen me use the FGP in a Curriculum Architecture Design effort a couple of times prior.

Learning Experience Design: How to Create Effective Learning that Works 1st Edition

by Donald Clark

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more.

This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics.

The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.

L&D’s Playbook for the Digital Age Paperback

by Brandon Carson

Organizations are facing an era of rapid acceleration. As new technology and digital strategies are integrated, workers at all levels will be required to build capability much faster than before, navigating more complex systems and processes. Yet, learning and development (L&D) has lagged in this area, as too many L&D functions still focus on transactional interactions across a broad and complex portfolio while starved for resources.

In L&D’s Playbook for the Digital Age, Brandon Carson makes the case that it’s time to reorient L&D, take a more proactive role in enabling the workforce, and create a new framework for developing skills and capabilities. L&D leaders must realize theirs is one of the most critical business functions and must be appropriately funded and resourced to realize the performance gains that are crucial to the business.

L&D cannot be caught standing still and, in fact, needs a new playbook to navigate the radical and complex transformation the digital age is demanding. Stemming from the sports world, a playbook ensures the players know their roles, connect as a team, and understand the winning strategy and how to execute the game plan. For L&D, a playbook can help build alignment across the team and with stakeholders by being flexible as business needs change.

Carson walks you through the steps to formulate how a new playbook could help the alignment of your L&D function—whether it’s restructuring, new skilling, or rescoping. He asks readers to speak the language of business instead of the language of learning. For example, does your workforce repair aircraft or do they enable safe flight? In other words, can you be the visionary your organization requires?

Social by Design: How to create and scale a collaborative company

by Mark Britz

Savvy companies today know that their success is predicated on innovation and responsiveness. That starts with social connections inside the organization. It starts by placing psychology and sociology above technology. By making work better, not just faster. By creating and growing connectedness. Doing this with intention—that’s what we call Social By Design. As the Agile Manifesto inspired new software development practices and Clue train challenged dehumanizing marketing approaches, Social By Design looks to shake up the relationship between individuals and their organizations to create stronger and sustained connections in workplaces through better design, and greater human understanding supported by technology.“A fantastic and functional book! Mark and James not only inspire us to think differently about organizational design, but they also provide very clear steps to enable community, collaboration and sharing. They provide the practical actions we can take to shift focus to our people and their interactions, creating a more social organization and an environment of continuous learning.

What I Wish I Knew Before Becoming an Instructional Designer 

by Luke Hobson

Are you thinking about becoming an instructional designer? The field of instructional design is exciting, but it’s also a bit confusing. What I Wish I Knew Before Becoming an Instructional Designer is your guidebook to help you avoid mistakes, focus your efforts and achieve your desired level of success with fewer headaches, wrong turns and mis-steps.

Everyone has questions about the instructional design field. This book provides the answers to questions such as:

  • What does an instructional designer do?
  • What are the pros and cons of instructional design?
  • What kind of instructional designer do I want to be when I grow up?
  • How do I build a portfolio?
  • How do I make connections in the field?
  • How do I teach myself a new skill?
  • How do I work with SMEs?
  • Is an instructional design degree right for me?
  • What do students actually do in a course?

At the end of each chapter, you’ll participate in activities to help you practice and reflect upon what you learned. Taking action is important to the learning process and you’ll know exactly what step to take with each point in your progress.

Whether you are brand new to instructional design or have a few years experience, this book will guide you throughout your career.

As an Amazon Associate E-Learning Council may earn a commission from qualifying purchases from the links on this site.

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January 12, 2017 By snasta

Leaders in Learning Podcast – Katrina Baker of ROFL

Katrina BakerFor the third episode of E-Learning Council’s Leaders in Learning Podcast, we interview Katrina Baker, author of Corporate Training Tips & Tricks , LMS Success & The LMS Selection Checklist.  Katrina is an E-Learning Symposium Speaker.

In this wide ranging conversation we talk about:

  • Creating effective training
  • Measuring training effectiveness
  • Recruiting Trainers
  • Challenges of Virtual Training
  • Mobile Learning in the Real World

Katrina brings a wealth of real-world experience to our conversation.

 

Subscribe on iTunes  Download on Google Play

E-Learning Council Leaders in Learning RSS link.

Transcript of Interview with Katrina Baker

Announcer: You are listening to Leaders in Learning podcast from E-Learning Council. The mission of E-Learning Council is to advance e-learning for a community that provides leadership, best practices and resources in a collaborative environment.

Sanjay Nasta: Hi, this is Sanjay Nasta. Today I am speaking with Katrina Baker, with ROFL. Welcome Katrina.

Katrina Baker: Thank you.

Sanjay Nasta: What does ROFL stand for?

Katrina Baker: It stands for Resources of Fun Learning and I picked that name specifically because I like that acronym.

Sanjay Nasta: Can you tell us a little bit about yourself?

Katrina Baker: Sure, I mainly work in the learning technology space. I have a pretty, varied weird background which is great for people in training. I guess it’s typical for us. I came from the world of production and I went into training management, went with a very large retailer. That allowed me to get into the world of learning management system administration and I love that world. I’ve written a couple of books that you may or may not have heard of. If you’re really in love with LMS you might have heard of them. There’s one called LMS Success and there’s one called The LMS Selection Checklist. I write and I also speak at conferences and that’s actually how I met Sanjay.

Sanjay Nasta: Katrina was a speaker at E-Learning Symposium and we had a great time having her there. Katrina, what’s your latest book?

Katrina Baker: It is Corporate Training Tips and Tricks, Save Your Money and Prove Your Worth. That’s actually the first book that I’ve written that’s not strictly on learning technology. It’s in there, but it’s also got some other fun stuff. [Read more…]

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May 25, 2016 By snasta

Favorite Training Quotes from Intel’s Andy Grove

Andy Grove on the Importance of trainingAndy Grove was the legendary founder and the CEO of Intel. He navigated the company through many crises, most notably the Japanese domination of the memory business. By changing strategies to focus on producing processors, Mr. Grove transformed Intel into the world’s largest manufacturer of semiconductors. Intel produced the first commercially available processor—the Intel 4004. The Intel 8088 was the heart of the PC Revolution.

Mr. Grove was a passionate teacher. He shared his knowledge within his company in many classes that he personally taught. For the rest of us he wrote books including the seminal management book High Output Management. and Only the Paranoid Survive: How to Exploit the Crisis Points That Challenge Every Company..

Ten Favorite Training Quotes from High Output Management

…there are only two ways in which a manager can impact an employee’s output: motivation and training. If you are not training then you are neglecting half the job.
From the Forward by Ben Horowitz

High managerial productivity, I argue, depends largely on choosing to perform tasks that possess high leverage. A team will perform well only if peak performance is elicited from the individuals in it.

Training is, quite simply, one of the highest-leverage activities a manager can perform.

If the employee is immature in the task, then hands-on training is essential. If the employee is more mature, then a delegate approach is warranted.Andy presents a great example of this: “The subordinate did poor work. My associate’s reaction: ‘He has to make his own mistakes. That’s how he learns!’ The problem with this is that the subordinate’s tuition is paid by his customers. And that is absolutely wrong.
From the Forward by Ben Horowitz

For training to be effective, it has to be closely tied to how things are actually done in your organization.

For training to be effective, it also has to maintain a reliable, consistent presence. Employees should be able to count on something systematic and scheduled, not a rescue effort summoned to solve the problem of the moment. In other words, training should be a process, not an event.

The person standing in front of the class should be seen as a believable, practicing authority on the subject taught.

Some 2 percent to 4 percent of our employees’ time is spent in classroom learning, and much of the instruction is given by our own managerial staff.

At Intel we distinguish between two different training tasks. The first task is teaching new members of our organization the skills needed to perform their jobs. The second task is teaching new ideas, principles, or skills to the present members of our organization.

Let chaos reign, then rein in chaos.

 

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