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Advance E-Learning through a community that provides leadership, best practices and resources in a collaborative environment

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August 6, 2008 By snasta

CPLP Orientation Meeting

Howson Library        

The primary goal of the CPLP Study Group is to prepare interested parties to pass the Certified Professional  in Learning and Performance Exam.  Taking the exam is not a prerequisite for participation, and we encourage  anyone interested in expanding their own professional development in the field of workplace learning and  performance to think about participating. This first meeting will serve as an introduction to the requirements of the CPLP credential as well as how the study group operates.  For further information about this group, please visit their Wiki at http://austin-astd-cplp-study-group.pbwiki.com/.

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August 5, 2008 By snasta

Playing with technology – www.sportapedia.com

The best way for me to learn about technology is to actually use it in a “play” context.  For me “play” implies:

  1. No pressure:  No client deadlines, no specifications, etc.
  2. The ability to start over.  If I decide I picked the incorrect technology or concept I want to start over easily without destructive consequences.

I decided I wanted to learn about Wiki’s and how they could be used by our clients in a learning environment as well as building a community.   I am just at the start of the “play” process–I am creating a Sports Encyclopedia Wiki at www.sportapedia.com

Initially I have decided to use TikiWiki.  Why?  First, the hosting provider I use for my sandbox had an install script.  More time to play with concept, less time worrying about technology.  Second, it got decent reviews.  Third, It integrates Wiki’s, Articles, Blogs, Forums, and Chat.  Easier to build a community.

Obviously, this website is not ready for primetime (and may never be).  If y’all want to watch it being built up, torn down, rebuilt and my technology learning process in action…peek in from time to time.

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August 4, 2008 By snasta

Call for Articles: Getting Started with E-Learning

The E-Learning Council would like to put out a call for articles and resources on the following topics.  We will compile the articles and resources into an online book on this website for use by our community.  We will of course give full credit and a link to your website if you wish.  If you have a resource or article to contribute (or would like to suggest a new topic) please contact us.

Getting Started with E-Learning

Defining E-Learning

  • Fundamental Split Between E-learning for HR and E-learning for Business Units
  • Informal Learning and Why It’s Important
  • Blended Learning

Business Issues with E-Learning

  • Assessing Your Company’s E-Learning Readiness – culturally and technologically
  • What kinds of problems/business issues can e-learning address?
  • Copyright, Intellectual Property, Digital Rights Management

Instructional Design for E-Learning

  • ADDIE Process (Analyze, Design, Develop, Implement, Evaluate)
  • What is Instructional Design?
  • What does an Instructional Designer Do?
  • Storyboarding
  • Action Mapping
  • Templates
  • Converting Traditional Courses to E-Learning
  • Design Considerations
  • Learner Assessments
  • Amount of Content Created
  • Level of Interactivity
  • Type of media used
  • Data Tracking Requirements
  • Technical Skill Level
  • Ease of Updating
  • Accessibility
  • Technology mash-ups to create new learning environments

Rapid E-learning

  • How fast is rapid?
  • What are the different strategies for developing rapid capability in an organization?
  • What projects are suitable?
  • What’s the production model and implementation techniques?
  • Which are the best tools?
  • What’s a rapid project life cycle and who’s on the team?
  • What are your experiences and challenges?
  • How effective is rapid content versus traditional e-learning content?

E-Learning Development Technology

  • Learning Management System
  • Functional, technical and commercial requirements
  • Content Creation Tools
  • Rapid Development Tools

Games and Simulations

M-learning

  • Getting Ready for Mobile Learning

Social Networking – Web 2.0 Technologies

  • Explain technologies and their use in the classroom and professional development
  • Tools: blogs, wikis, podcasts, etc.

Standards

  • SCORM
  • AICC
  • Accessibility
  • Usability
  • Instructional Design

E-Learning Deployment

  • Delivery Method—Internet, Intranet, CD Delivery
  • Technical Considerations
  • Bandwidth
  • Browsers/OS
  • Required plug-ins or players
  • Setting minimum system requirements

Marketing Your E-learning

  • Launching a program, creating continuous promotions
  • Evaluation
  • How to measure the value of learning
  • Finding the right metrics

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